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Page History: iVLP - Interactive Video Landing Page - Integration

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Page Revision: 2008/10/01 21:54


iVLP – Interactive Video Landing Page

The iVLP (Interactive Video Landing Page) brings a new video delivery concept to the dealer’s website. The iVLP consists of an organized structure where the user is able to choose the video and landing page they are mostly interested on. The application also makes use of the xspfPlayer in which it plays the videos upon page request. (For a list of the xspfPlayer functionalities, please see the xspfPlayer documentation).

Application Overview – The application runs off a web service generating a XML Formatted File which the application consumes. The player will play specific videos upon a certain criteria the user may ask for through the navigation bar.

The navigation bar adjusts completely upon the number of tabs, number of vehicles, and width/height of the navigation.

Navigation Arrows – These Arrows will only appear if the space available for video thumbnails is larger than the visible masked area.

Number of Pages - Contact Form Share This Video

Scrub Bar Functionality:

The scrub bar will allow the user to navigate through the video tracks at ease. The red arrow indicates your playback and video scrub functionality. The yellow area represents the elapsed video. The red area indicates the total buffer/download of the video. The object located at the top left corner indicates the status of the video feed. Preset streaming video will not display any graphic indicator of buffering. Integration –

The segment below will demonstrate a typical integration email sent from Unity Works Media.

Video content is determined by the values generated by Unity Works Media. These values are assigned to the ctx and vid variable locations. Inserting cid pid vid data will be supported if the complete xspf path is added. (Please contact Unity Works Media for additional details)

Integration will vary upon the specific request. However, most attributes can be altered at the HTML level of snippet. See “Stand Alone Client Preferences” below for options.

Stand Alone Client Preferences – Flash Only These options must to be inserted before the “.write” command and only after the “SWF Object” code line within the snippet above.

flashMovie.addVariable(“Option”,”attribute”);

Options Attributes Default Values Description AutoStart true or false true Auto plays the video content. DisplayUWLogo true or false true Displaying Unity Works Media Logo. FullScreen Not currently active. Not currently active. Full Screen. IsMuted true or false false Muted video. ScrubbingEnabled true or false true Scrub video ability. SharingEnabled true or false false Enabling embed code. ControlBehavior Static or Rollover Rollover User Controls Format. Static requires an additional 30 pixels in height. gMap Not currently active. Not currently active. Debug true or false false Debug mode.

Stand Alone Client Sizing - Flash Only The player size can be determined by the content being delivered. These values need to be hardcoded to prevent any integration issues.

Please use the following table to determine sizing.

Video Content Control Behavior * Change Correct Player Size Schema: 5.1, 5.2 Rollover N/A 384 x 288 Schema: 5.3, 4.4, 4.2 Rollover N/A 320 x 240 Schema: 5.1, 5.2 Static +30px 384 x 318 Schema: 5.3, 4.4, 4.2 Static +30px 320 x 270

(*) Please refer to the “Stand Alone Preferences”.

Embedding Video - Flash Only

If the player has been adjusted to “SharingEnabled”, the player will launch a window where the user, client, etc. will have the option of copying the current video code to an alternate host location. The shared generated code will have the original player settings coming from the Unity Works Media servers. If the player attributes have been manually altered, the generated snipped will ignore those settings and revert to the original.

Stand Alone Client Backend - Flash Only The player makes use of web services and cookies that will create different user experiences.

SWF Object Cookies – In all instances of the SWF application a cookie will be stored in the customer’s computer increasing the number of plays by context played. By doing so, the user will obtain different content/videos, taking full advantage of the dynamic delivery concept. Cookies have an expiration counter of 24 hours. After this predetermined time, the cookie will be reset.

Statistics – The player will automatically report successful plays, errors, bugs, and the occasional user browser OS/browser if applicable. Reports will be sent to Unity Works Media for processing.

Troubleshooting - Please contact Unity Works Media at (952)253-0202. http://www.unityworksmedia.com 7900 W. 78th Street Suite #100 Edina, MN 55439

2008 UnityWorks! Media